Chronicles of Dissidia:

~Warrior of Light
Voice: Toshihiko Seki
Concept: All Rounder
Description: A fighter that can handle combat well from a distance as well as up close, he's a well balanced standard character that can handle various situations well.
~Garland
Voice: Kenji Utsumi
Concept: Reverse Standard
Description: Out of all the quirky Chaos characters, he is the most standardized. As powerful attacking character, his attacks adjust accordingly based on how hard the buttons are pressed.

~Frioniel
Voice: Hikaru Midorikawa
Concept: Weapon Specialist
Description: Similar to his design in the game he originates from, he is a master of all weapon types. His various attacks will make use of various different weapons, giving him a variety of options.
~The Emperor
Voice: Kenyuu Horiuchi
Concept: Trap Maker
Description: He is a tactical character who can turn the environment against opponents using mines and homing magic attacks. There are many more tricks up his sleeve awaiting careless enemies.

~Onion Knight
Voice: Jun Fukuyama
Concept: Magic or Sword
Description: This character has both melee attacks and magic attacks at his disposal, players can choose to focus on one style of play or mix both for a deadly combination. He is also the fastest character in the Cosmos line up.
~Cloud of Darkness
Voice: Masako Ikeda
Concept: Beam Master
Description: Her movements are like a cloud dancing in the sky, and tentacles from her body reach forth to attack enemies. Her mastery is in using long range particle beams to keep her opponents at bay.

~Cecil Harvey
Voice: Shizuma Hodoshima
Concept: Style Change
Description: He has two completely different styles in a single character - the Dark Knight is a slow but strong offensive character that favors ground combat, while the Paladin is a mid-air specialist who is better rounded in both movement and defense. It is up to the player to change between the two styles during combat.
~Golbez
Voice: Takeshi Kaga
Concept: Double Attack
Description: An unusual character with many tricky abilities. Every attack he executes is two attacks in one, each with a different range. Even though he wears heavy armor, his movement is not particularly restricted.

~Butz Klauser
Voice: Souichirou Hoshi
Concept: Utility Player
Description: As a homage to the Mimic job class in the game he originates from, his attacks and skills are borrowed from all the other Cosmos characters along with their weapons. It is up to the player to best maximize the ability to string together attacks from different characters and create combos not normally possible with those attacks.
~Exdeath
Voice: Tarou Ishida
Concept: Guard Counter
Description: Most of his abilities and actions involve defense, but when he successfully guards from an incoming attack the resulting counter attacks will be brutal. Due to his play style, his movement is unusually slow.

~Tina Bradford
Voice: Yukari Fukui
Concept: Magic Master
Description: The most balanced out of all the magic users in the game, she has both ranged and melee magic attacks in her arsenal. She can also follow up her spells with follow up combos.
~Kefka Palazzo
Voice: Shigeru Chiba
Concept: Trickster
Description: While he is mainly a magic user, his attacks often have unpredictable motions and behavior that confuses the opponent. His spells can home in on the enemy, and his play style relies on taunting the opponent into making foolish mistakes.

~Cloud Strife
Voice: Takahiro Sakurai
Concept: Smash and Blow
Description: His abilities favor hitting the opponent away with strong attacks. By throwing enemies against the environment with such attacks, they suffer additional damage on top of the initial strike. He also has various aerial attacks to follow up on enemies that have been hit into the air.
~Sephiroth
Voice: Toshiyuki Morikawa
Concept: Blade Master
Description: A true sword master who strikes at foes with attacks at light speed, to his opponents his sword is almost invisible. He has many attacks that work well, and any player should be able to find ones that they favor.

~Squall Leonhart
Voice: Hideo Ishikawa
Concept: Combo Master
Description: Like in the original game he comes from, his attacks are often consist of more than a single strike. The appeal of his abilities lie in how well they contribute to combos and keep the enemy caught in a string of melee attacks.
~Ultimecia
Voice: Atsuko Tanaka
Concept: Magic Shooter
Description: She's mainly a long ranged spell spammer, and by rapidly pressing the buttons she can continuously string together a set of a spell combos. Her attacks also allow her to hold down a button to charge for stronger magic attacks.

~Zidane Tribal
Voice: Romi Park
Concept: Air Master
Description: A fast and agile character who leaps like a superhuman, the air is his playground. When transformed in his Trance mode, his mobility and speed are even greater.
~Kuja
Voice: Akira Ishida
Concept: Range Free
Description: Able to fly freely in the air without a care in the world, he is also able to easily change directions and break out of attacks in the middle of combat. As he is not restrained by gravity or normal physics, the range and distance between him and his opponent is largely meaningless.

~Tidus
Voice: Masakazu Morita
Concept: Dodge Attacker
Description: A high mobility character that specializes on dodging the attacks of the opponent, and following up with a series of fast and deadly counter attacks. His skill set includes the Overdrives from his original game.
~Jecht
Voice: Masuo Amada
Concept: Ultimate Infighter
Description: The strongest and most focused melee character in the line up, he has extremely high attack power and dominates in close range combat. He has many dynamic abilities and attacks, like the True Jecht Shot that where he kicks a meteor at the opponent.

~Shantotto
Voice: Megumi Hayashibara
Concept: Level Up Magic
Description: As her Brave amount increases or decreases, so do her available spells. When she uses her sole HP Attack, she can also string it into a continuous combo, however the HP Attack can be rather challenging to pull off successfully.

~Gabranth
Voice: Akio Otsuka
Concept: Unknown
Description: Unknown
posted on Saturday, December 27, 2008 @ 1:24 AM
Since the yalam is not updating,thou shalt help him out a little...Below is the opening intro 4 dissidia(no major spoilers):Uber cool vid,take note oni the mains/villains appear from FF1-10,enjoy...For those who r interested in the battle system:A sweet video,Cloud Vs Sephiroth,one winged angel setting:How the battle systems works:
As seen in the 2nd video...the big blue numbers above each players' hp bar is their Brave Points..The amount of damage u cause is dependent on the number of brave points u hv...
By pressing the circle button,ur character will unleash a unique set of moves call BRAVE ATTACKS,be it aerial or land,both hv different animations n damage ratio.
However,the these BRAVE ATTACKS does absolutely no damage to ur opponent's health,wad it does is bascially to DRAIN ur enemy's brave points TO URS..U may ask? wad's the point? This is where a new set of moves called HP ATTACKS comes in...
HP ATTACKS is activated by the square button,same as the brave attack,each char has a unique move too..HP attacks is the only form of attack tht can deplete ur opponent's HEALTH..example if u had 100BRAVE POINTS,ur brave attack will do 100DAMAGE correspondingly,once u successfully launch a HP ATTACK,ur brave points will automatically go back down to 0.
BREAK status occurs when one character's brave point is depleted to 0,in such a case,the enemy will gain a hell lot of BRAVE POINTS which allows the enemy to do more damage with their HP ATTACKS,in the words,GG to u...
EX mode is the transcended form of each character which can be activated by pressing the R+SQUARE button when the purple gauge beside the hp bar is full...When in ex-mode,characters will be auto buffed with protect,haste etc..in addition,normal attkacks will do more damage,limit breaks will also be available now..
Above briefly sums up the battle system,hope it helps..
Conclusion(Reviews):
Dissidia is a must get PSP-game,i seriously encourage all to get a LEGIT copy of it,this is a first time SQUARE is attempting an action genre while at the same time,allows characters from different dimensions to come together n face the villains...
Techically wise,square also did a great job at optimising n brought load times to a minimal level,glitches n bugs were also uncommon.
In addtion,the CG cutscenes were superb n quality,gamelength-wise...it can potentially last several hundred of hours due to the fact tht u can continue to power level each individual char to 99 n purchase the necessary items n skills etc...A very clever idea to improve gamelength i would say n also a good mix of RPG n action.
A very big thanks to SQUARE-ENIX 4 this wonderfully crafted masterpiece..this is where Final Fantasy takes on a new name n soar once again to a greater height.
posted on Sunday, December 21, 2008 @ 12:36 AM